Dr. Marc Olano

About

Dr. Olano has been researching graphics hardware for real-time 3D graphics and non-graphics applications for over 25 years. He directs UMBC’s game development track and 3D scanning facility, and is Editor-in-Chief of the Journal of Computer Graphics Techniques. Dr. Olano received his PhD from the UNC for the first shading language for graphics hardware, now one of the defining features of all graphics accelerators. After his PhD, he worked at Silicon Graphics on some of the earliest commercial efforts to develop programmable graphics hardware. Since coming to UMBC, his work has focused on applications of graphics hardware for computation, visualization, and games. In support that focus, he worked with NIST, Firaxis games, Epic Games, 2K, Activision, Big Huge Games, and Oxide Games.

Research interests

Real-time computer graphics and 3D rendering, as well as applications of programmable graphics processing units to non-graphics problems.

Teaching interests

Computer Graphics, Game Development, Computer Architecture

Education

  • Ph D, Computer Science — University of North Carolina (1998)
    A Shading Language on Graphics Hardware
  • BS, Electrical Engineering — University of Illinois

Publications

Grants and Contracts

  • RETTL: Collaborative Research: Learning Systems Thinking Using Immersive Visualization 2022 NSF · Grant · Not Funded Anita H Komlodi (Principal), Lee R Boot (Co-Principal), Lucy Wilson (Co-Principal), Ian Stockwell (Co-Principal), Thomas M Olano (Co-Principal)
  • Development of a Nano Satellite Science Consolidation Center 2017 NASA · Grant · Not Funded Thomas M Olano (Co-Principal), Jose V Martins (Principal), Lorraine A Remer (Co-Principal), Jian Chen (Co-Principal)
  • Creating a Community of Transfer Scholars in Computing and Information Technology 2015 UMBC · Grant · Funded Carolyn Seaman (Principal), Lee Blaney (Co-Principal), L D Topoleski (Co-Principal), E F LaBerge (Co-Principal), Thomas M Olano (Co-Principal)
  • MRI: Aqcuisition of 3D Object and Motion Capture System National Science Foundation · Grant · Funded Eric T Smallwood (Supporting), Thomas M Olano (Principal)

Courses Taught

  • Spec Topics In Comp Sci: Graphics for Games CMSC 691 · Fall 2017
  • Computer Graphics CMSC 634 · Fall 2017
  • Spec Topics In Comp Sci: Graphics for Games CMSC 491 · Fall 2017
  • Computer Graphics CMSC 435 · Fall 2017
  • Adv Topics:Aim ART 488 · Spring 2015
  • Doctoral Diss Research CMSC 899 · Fall 2014
  • Pre Doc Candidacy Rsch CMSC 898 · Fall 2014
  • Master's Thesis Research CMSC 799 · Fall 2014
  • Computer Graphics CMSC 634 · Fall 2014
  • Indep Study:Intern/Coop CMSC 498 · Fall 2014
  • Computer Graphics CMSC 435 · Fall 2014
  • Doctoral Diss Research CMSC 899 · Spring 2014
  • Pre Doc Candidacy Rsch CMSC 898 · Spring 2014
  • Master's Thesis Research CMSC 799 · Spring 2014
  • Spec Topics In Comp Sci: Graphics for Games CMSC 691 · Spring 2014
  • Computer Graphics CMSC 634 · Spring 2014
  • Computer Graphics CMSC 634 · Spring 2014
  • Spec Topics In Comp Sci: Graphics for Games CMSC 491 · Spring 2014